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In depth of what goes into it all

Breeding Calculation Stages

Attributes based on the parents that are not affected by any modifies are calculated first

  • BG: 47% chance it will match one parent, 6% a mixed background)

  • Skin Color: 47% chance it will match one parent, 6% a mixed background)->Accessories(50% chance for each "feature" to match a parent)

  • Shiny Bc Of Parent: 25% will a roll for each parent who is shiny themselves)

  • Accessories/Features: all have 50% chance to match either parent

    1. Eye Shape

    2. Eye Color

    3. Head

    4. Mouth

    5. Body

    6. Extra Attributes

Boost Multiplier and affected attributes calculated

  • We calculate the total boost multiplier based on stone and parent natural bonuses.

  • Shiny Bc of stone, or Roll: 2% x boost = the odds of a shiny BG, or 100% odds if shiny stone is used

  • Unique Feature stone or roll: 2% x boost = the odds of a new unique feature or 100% odds if stone is used

  • Status (Dead or Mutant) stone or roll: 2% x boost = the odds of Mutant, 2% x boost = the odds of Dead, 100% if stone of either type is used

Finally Rarity is calculated, based on all resulted BB rolls/calculations.

  • If the BB has a Mixed BG AND Skin Color its (L)

  • If the BB is M or D its (L)

  • If the BB has a unique item (E) <- this should be the case that if it has a unique item and not by using a stone, but currently if a users uses a stone it will be consider (E)

  • If the BB has a shiny BG BUT not stone was used, AND neither parent was shiny its (E)

  • If the BB has a Mixed BG or Skin Color or extra attributes (#6 Accessories/Features) its (R)